Aftermath Alvin - iOS game
- Project
- iOS game (June 2013)
- Client
- ShadyLabs
- My role
- sound editing, music composition
- Website
- shadylabs.com
Motion graphics company Shadylabs evaluated the Gideros platform with this endless runner game for iPhone and iPod Touch. It tells a light-hearded post-apocaliptic story of a robot, tasked with clearing a never-ending field of junk. Its simplicity (and repetitiveness) draws on the best traditions of side-scrollers of the early 8-bit and arcade era.
Sound support was rudimentary in Gideros at the time so we used a combination of special-padded mp3 files crossfading into one another, to achieve the transition from menu to in-game music. The sounds were basic and comical.
I also programmed the side scrolling feature, seamlessly connecting the background tiles in random order. The "junk" generation, originally random, was later upgraded to stochastic and part-based on Markov chains, with varying complexity.
The game was released to the app store in 2013. (It is no longer available). Music was scored in Logic Pro.
- code and graphics by Plamen Marinov
- code and sound by Georgi Marinov