Clouds of Steel - iOS game

Project
iOS game (July 2013)
Client
ShadyLabs
My role
sound editing, audio implementation
Website
shadylabs.com

I worked on the audio and playback system of an early prototype of this game project by ShadyLabs.

The game was built on top of Gideros. Audio support of the platform was rudimentary at the time. I implemented our own sound event system, as well as timer-based distance-to-player attenuation for all sound effects. Additionally I worked on dynamic playback for structure backgrounds to preserve CPU resources. This was all coded in Lua. We kept in touch with developers of Gideros to discuss a few ideas for possible high quality audio engine at a later stage.

Sound effects were split in categories - ship engines, stationary structure backgrounds, fire and impact for weapons, and pickup and other UI sounds. All done in Logic Pro and Adobe Audition.

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