They Wonder Why People Don't Make PC Games Any More, says Robert Bowling of Infinity Ward.
Now... I'm more like... Piracy exists, and we should stop calling it "piracy" already, and start thinking of a new model of distribution that can actually make some profit. However, there's this tiny voice that raises in my head every time I see something like this.
Okay, movies... they require me to go somewhere and watch them. In a way, they are like live shows, only recorded. DVDs for home are costly. Live shows are about the artist, they happen once, they are rare, so you go. Music albums ... okay, if downloading by clicking on a link takes me 45 seconds per album (you know it does), this is much much quicker than any other form of obtaining the thing. A minute is already a single moment in time, in which there are very few interruptions and you get a sweet end-to-end feeling that you wanted the thing and now you have it. The best thing is, if you don't like it, you can delete it, so, to a free transaction, this is reverting it.
The thing that bothers me is: people want stuff free. From being happy with a free product, we have moved to insisting that it is set free. In this context I am having trouble imagining what computer game developers (mac/pc) are going through.
I repeat. We want free stuff. We insist that it's free. I find that troubling, because, for once, we should maybe stop and reconsider what that means to the authors? Not the middlemen. I'm talking about the guys who sweat over the product we want to have free.
I am speculating that if we are given the option to experience/consume a product of artistic value (music, film, games, etc) and pay for it later, we will still not pay. What's a way around this? It bothers me..